  1-59822-050-0 Wordware 9781598220506 1598220500Mar-08 List Price: $39.95 Paperback 445 pages Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max.
Learn how to:
Model objects using a variety of low-poly and high-poly techniques.
Use texture maps to vary the look of objects.
Create and adjust lights in your scenes.
Unwrap models to generate UVW coordinates.
Generate normal maps for use in real-time simulations and game development.
Composite images with background plates.
The companion files, available at www.wordware.com/files/3dsmax2008, include color versions of the images in the book, example files used for modeling, and several videos that demonstrate certain techniques, as well as changes related to new software releases.
About the author:
Sean McBride is a self-taught character artist whose credits include Sega Rally Revo and Guild Wars, as well as numerous commercials and other video game titles. Despite having no formal training, he found his way into the industry in 2003 and has worked on several game projects and modifications such as Forsaken. He lives in Atlanta and is currently working on Hi-Rez Studios’ first title, a massively multiplayer online action game called Global Agenda.
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